Drawing objects from memory can be a tricky affair not seldom crowned by a shattering outcome. Bringing even the most familiar of items to paper free-style may turn into an insoluble challenge. Yet unintentionally, it does occasionally (or frequently?) lead to astonishing creations – and to the „construction“ of somewhat adventurous contraptions. Such as the bikes computer-simulated by Italian designer Gianluca Gimini according to sketches made by a random group of people. He had confronted them with one simple task: to draw a men’s bike by heart.Reading time: about 2 minutes
Posts about Design
Computers can do a million different things and run a million different applications. Yet, they have the same static physical form and the same static interface elements as well: computers don’t allow us to interact with our hands and capture the rich dexterity that we have in our bodies. Sean Follmer’s belief is that new types of interfaces can capture these abilities, that they can physically adapt to us and thus allow us to interact in completely new ways.
Sean Follmer is building a future with machines that bring information to life while you are working with it. Watch this amazing video!
Sean Follmer is a human-computer interaction researcher who designs shape-changing and deformable interfaces. An Assistant Professor of Mechanical Engineering at Stanford University, he teaches the design of smart and connected devices and leads research at the intersection between human-computer interaction (HCI) and robotics.
Header image: Screenshot from TED video.Reading time: about 1 minute
People – and objects – are usually given a mere few merciless seconds to let their first impression shine in a positive light; when the impact thus created is of lasting effect, even the better. Who, if not book jacket designer Chip Kidd, is predestined to endorse what’s a commonly known fact. After all, books are written to be read and sold, and their covers ideally serve as a teaser, a marketing tool and as an individual advertising platform alike. Shrouding a message in mystery may be the appropriate method when targeting one specific audience – or be utterly counterproductive when addressing another.
The whys and the wherefores in favour of clarity are readily shared in this informative yet most entertaining talk. Mesmerised listeners learn the difference between those two techniques implemented by successful designers to induce instant communication with the consumer.Reading time: about 1 minute